#pragma once

#include "Nodemap.h"
#include "Agent.h"

class CCityMap : public CStatic
{
	DECLARE_DYNAMIC(CCityMap)

public:
	CCityMap();
	virtual ~CCityMap();
	void OnPaint();
    void SetNodeMap(CNodeMap* map);
    void SetAgentVec(CAgentPtrVec* agents);
    bool m_drawCars;
    bool m_drawTaxis;

protected:
    CAgentPtrVec* m_agents;
	CNodeMap* m_map;
	DECLARE_MESSAGE_MAP()
};


